ExpandedVertex& beforeVec = (*m_hVecGlobalVecRef)[i];
beforeVec.pos.x = temp_hPos[i*4] ;
beforeVec.pos.y = temp_hPos[i*4+1];
beforeVec.pos.z = temp_hPos[i*4+2];
beforeVec.mass = temp_hPos[i*4+3];
beforeVec.vel.x = temp_hVel[i*4];
beforeVec.vel.y = temp_hVel[i*4+1];
beforeVec.vel.z = temp_hVel[i*4+2];
beforeVec.mass = temp_hVel[i*4+3];
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